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Compose自定义View——宇智波斑写轮眼

本章节是Compose自定义绘制的第二章,画的是一个之前设计给的一个比较复杂的,设计所谓的会呼吸的动画,那时候实现花了蛮长的时间,搬着电脑跟设计一帧一帧地对,没多久后来需求就被拿掉了,至于文章的标题哈哈随意起了一个,长得有点像而已。


Compose的实现,图形本身跟上一章节的LocationMarker其实差不太多,倒过来了而已,调整了P1跟P3, 基本图形的Path,这里不再做介绍,读者也可以去看代码实现。主要介绍一下动画吧。


首先看一下gif动图:


waterDrop_AdobeExpress .gif


整个图形分三层,最底层是灰色的背景,没有动画实现。


第二层是一个层变的动画,每层有个delay的不同延迟,对alpha最一个ObjectAnimator.ofFloat(water1, "alpha", 0f, 0.5f, 0.2f, 1f)渐变的动画,0.5f 到0.2f, 再到1f这个地方展现出所谓的呼吸的感觉。Compose目前写的不多,有些冗余代码没有抽象,先实现了功能效果。


@Composable
fun drawWaterDrop(){
 val waterDropModel by remember {
 mutableStateOf(WaterDropModel.waterDropM)
}
 val color1 = colorResource(id = waterDropModel.water1.colorResource)
 val color2 = colorResource(id = waterDropModel.water2.colorResource)
 val color3 = colorResource(id = waterDropModel.water3.colorResource)
 val color4 = colorResource(id = waterDropModel.water4.colorResource)
 val color5 = colorResource(id = waterDropModel.water5.colorResource)
 val color6 = colorResource(id = waterDropModel.water6.colorResource)
 val color7 = colorResource(id = waterDropModel.water7.colorResource)
 val color8 = colorResource(id = waterDropModel.water8.colorResource)

 val animAlpha1 = remember { Animatable(0f, Float.VectorConverter) }
 val animAlpha2 = remember { Animatable(0f, Float.VectorConverter) }
 val animAlpha3 = remember { Animatable(0f, Float.VectorConverter) }
 val animAlpha4 = remember { Animatable(0f, Float.VectorConverter) }
 val animAlpha5 = remember { Animatable(0f, Float.VectorConverter) }
 val animAlpha6 = remember { Animatable(0f, Float.VectorConverter) }
 val animAlpha7 = remember { Animatable(0f, Float.VectorConverter) }
 val animAlpha8 = remember { Animatable(0f, Float.VectorConverter) }


LaunchedEffect(Unit){
animAlpha1.animateTo(1f, animationSpec = myKeyframs(0))
}
LaunchedEffect(Unit){
animAlpha2.animateTo(1f, animationSpec = myKeyframs(1))
}
LaunchedEffect(Unit){
animAlpha3.animateTo(1f, animationSpec = myKeyframs(2))
}
LaunchedEffect(Unit){
animAlpha4.animateTo(1f, animationSpec = myKeyframs(3))
}
LaunchedEffect(Unit){
animAlpha5.animateTo(1f, animationSpec = myKeyframs(4))
}
LaunchedEffect(Unit){
animAlpha6.animateTo(1f, animationSpec = myKeyframs(5))
}
LaunchedEffect(Unit){
animAlpha7.animateTo(1f, animationSpec = myKeyframs(6))
}
LaunchedEffect(Unit){
animAlpha8.animateTo(1f, animationSpec = myKeyframs(7))
}

 Canvas(modifier = Modifier.fillMaxSize()){
 val contentWidth = size.width
 val contentHeight = size.height
 withTransform({
 translate(left = contentWidth / 2, top = contentHeight / 2)}) {
 drawPath(AndroidPath(waterDropModel.water8Path), color = color8, alpha = animAlpha8.value)
 drawPath(AndroidPath(waterDropModel.water7Path), color = color7, alpha = animAlpha7.value)
 drawPath(AndroidPath(waterDropModel.water6Path), color = color6, alpha = animAlpha6.value)
 drawPath(AndroidPath(waterDropModel.water5Path), color = color5, alpha = animAlpha5.value)
 drawPath(AndroidPath(waterDropModel.water4Path), color = color4, alpha = animAlpha4.value)
 drawPath(AndroidPath(waterDropModel.water3Path), color = color3, alpha = animAlpha3.value)
 drawPath(AndroidPath(waterDropModel.water2Path), color = color2, alpha = animAlpha2.value)
 drawPath(AndroidPath(waterDropModel.water1Path), color = color1, alpha = animAlpha1.value)
}
}
}

private fun myKeyframs(num:Int):KeyframesSpec<Float>{
return keyframes{
durationMillis = 3000
delayMillis = num * 2000
0.5f at 1000 with LinearEasing
0.2f at 2000 with LinearEasing
}
}

然后就是外层扫光的动画,像探照灯一样一圈圈的扫,一共扫7遍,代码跟层变动画差不多,也是对alpha值做渐变,目前代码是调用扫光动画7次,后续看看如何优化性能。每次调用传入不同的delay值即可。


@Composable
fun drawWaterDropScan(delayTime:Long){
   val waterDropModel by remember {
       mutableStateOf(WaterDropModel.waterDropMScan)
  }
   val color1 = colorResource(id = waterDropModel.water1.colorResource)
   val color2 = colorResource(id = waterDropModel.water2.colorResource)
   val color3 = colorResource(id = waterDropModel.water3.colorResource)
   val color4 = colorResource(id = waterDropModel.water4.colorResource)
   val color5 = colorResource(id = waterDropModel.water5.colorResource)
   val color6 = colorResource(id = waterDropModel.water6.colorResource)
   val color7 = colorResource(id = waterDropModel.water7.colorResource)
   val color8 = colorResource(id = waterDropModel.water8.colorResource)
   val animAlpha2 = remember { Animatable(0f, Float.VectorConverter) }
   val animAlpha3 = remember { Animatable(0f, Float.VectorConverter) }
   val animAlpha4 = remember { Animatable(0f, Float.VectorConverter) }
   val animAlpha5 = remember { Animatable(0f, Float.VectorConverter) }
   val animAlpha6 = remember { Animatable(0f, Float.VectorConverter) }
   val animAlpha7 = remember { Animatable(0f, Float.VectorConverter) }
   val animAlpha8 = remember { Animatable(0f, Float.VectorConverter) }

LaunchedEffect(Unit){
delay(delayTime)
val map = mutableMapOf<Float, Int>().apply { put(1f, 350) }
animAlpha2.animateTo(0f, animationSpec = myKeyframs2(700, 0, map))
}

LaunchedEffect(Unit){
delay(delayTime)
val map = mutableMapOf<Float, Int>().apply { put(0.8f, 315) }
animAlpha3.animateTo(0f, animationSpec = myKeyframs2(630, 233, map))
}

LaunchedEffect(Unit){
delay(delayTime)
val map = mutableMapOf<Float, Int>().apply { put(0.55f, 315) }
animAlpha4.animateTo(0f, animationSpec = myKeyframs2(630, 383, map))
}

LaunchedEffect(Unit){
delay(delayTime)
val map = mutableMapOf<Float, Int>().apply { put(0.5f, 325) }
animAlpha5.animateTo(0f, animationSpec = myKeyframs2(650, 533, map))
}

LaunchedEffect(Unit){
delay(delayTime)
val map = mutableMapOf<Float, Int>().apply { put(0.45f, 325) }
animAlpha6.animateTo(0f, animationSpec = myKeyframs2(650, 667, map))
}

LaunchedEffect(Unit){
delay(delayTime)
val map = mutableMapOf<Float, Int>().apply { put(0.35f, 283) }
animAlpha7.animateTo(0f, animationSpec = myKeyframs2(567, 816, map))
}

LaunchedEffect(Unit){
delay(delayTime)
val map = mutableMapOf<Float, Int>().apply { put(0.3f, 216) }
animAlpha8.animateTo(0f, animationSpec = myKeyframs2(433, 983, map))
}

 Canvas(modifier = Modifier.fillMaxSize()){
 val contentWidth = size.width
 val contentHeight = size.height

 withTransform({
 translate(left = contentWidth / 2, top = contentHeight / 2)
}) {
 drawPath(AndroidPath(waterDropModel.water8Path), color = color8, alpha = animAlpha8.value)
 drawPath(AndroidPath(waterDropModel.water7Path), color = color7, alpha = animAlpha7.value)
 drawPath(AndroidPath(waterDropModel.water6Path), color = color6, alpha = animAlpha6.value)
 drawPath(AndroidPath(waterDropModel.water5Path), color = color5, alpha = animAlpha5.value)
 drawPath(AndroidPath(waterDropModel.water4Path), color = color4, alpha = animAlpha4.value)
 drawPath(AndroidPath(waterDropModel.water3Path), color = color3, alpha = animAlpha3.value)
 drawPath(AndroidPath(waterDropModel.water2Path), color = color2, alpha = animAlpha2.value)
 drawPath(AndroidPath(waterDropModel.water1Path), color = color1)
}
}
}

private fun myKeyframs2(durationMillisParams:Int, delayMillisParams:Int, frames:Map<Float, Int>):KeyframesSpec<Float>{
return keyframes{
durationMillis = durationMillisParams
delayMillis = delayMillisParams
for ((valueF, timestamp) in frames){
valueF at timestamp
}
}
}


@Preview
@Composable
fun WaterDrop(){
   Box(modifier = Modifier.fillMaxSize()){
       drawWaterDropBg()
       drawWaterDrop()
       for (num in 1 .. 7){
           drawWaterDropScan(delayTime = num * 2000L)
      }
  }
}

代码跟LocationMarker在一个Project里面,暂时没有添加导航。github.com/yinxiucheng… 下的CustomerComposeView.


作者:cxy107750
链接:https://juejin.cn/post/7198965240279679035
来源:稀土掘金
著作权归作者所有。商业转载请联系作者获得授权,非商业转载请注明出处。

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