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Android 自定义理化表达式View

一、前言


在 Android 中实现上下标我们一般使用 SpannableString 去完成,需要计算开始位置和结束位置,也要设置各种 Span,而且动态性不是很好,因为无法做到规则统一约束,因此有必要进行专有规则设定,提高代码使用的灵活程度。


当然,也有很多开源的项目,但是对于简单的数学和化学表达式,大多都缺少通用性,仅限于项目本身使用,这也是本篇实现的主要目的之一。对于其他类型如求和公式、平方根公式、分子分母其实也可以通过本篇的思想,进行一些列改造即可,当然也可以借助语法树,实现自己的公式编辑器。



二、效果预览



三、实现


实现其实很简单,本身就是借助Canvas#drawTextXXX实现,但是我们这里仍然需要回顾的问题是字体测量和基线计算问题。


3.1 字体测量


常用的宽高测量如下


        //获取文本最小宽度(真实宽度)
private static int getTextRealWidth(String text, Paint paint) {
if (TextUtils.isEmpty(text)) return 0;
Rect rect = new Rect(); // 文字所在区域的矩形
paint.getTextBounds(text, 0, text.length(), rect);
//获取最小矩形,该矩形紧贴文字笔画开始的位置
return rect.width();
}

//获取文本最小高度(真实高度)
private static int getTextRealHeight(String text, Paint paint) {
if (TextUtils.isEmpty(text)) return 0;
Rect rect = new Rect(); // 文字所在区域的矩形
paint.getTextBounds(text, 0, text.length(), rect);
//获取最小矩形,该矩形紧贴文字笔画开始的位置
return rect.height();
}

//真实宽度 + 笔画左右两侧间隙(一般绘制的的时候建议使用这种,左右两侧的间隙和字形有关)
private static int getTextWidth(String text, Paint paint) {
if (TextUtils.isEmpty(text)) return 0;
return (int) paint.measureText(text);
}

//真实宽度 + 笔画上下两侧间隙(符合文本绘制基线)
private static int getTextHeight(Paint paint) {
Paint.FontMetricsInt fm = paint.getFontMetricsInt();
int textHeight = ~fm.top - (~fm.top - ~fm.ascent) - (fm.bottom - fm.descent);
return textHeight;
}

3.2基线计算


在Canvas 绘制,实际上Html中的Canvas一样都需要计算意义,因为文字的受到不同文化的影响,表现形式不同,另外音标等问题存在,所以使用基线来绘制更合理。



推导算法如下


       /**
* 基线到中线的距离=(Descent+Ascent)/2-Descent
* 注意,实际获取到的Ascent是负数。公式推导过程如下:
* 中线到BOTTOM的距离是(Descent+Ascent)/2,这个距离又等于Descent+中线到基线的距离,即(Descent+Ascent)/2=基线到中线的距离+Descent。
*/

public static float getTextPaintBaseline(Paint p) {
Paint.FontMetrics fontMetrics = p.getFontMetrics();
return (fontMetrics.descent - fontMetrics.ascent) / 2 - fontMetrics.descent;
}

3.3 全部代码


public class MathExpressTextView extends View {

private final List<TextInfo> TEXT_INFOS = new ArrayList<>();
private int textSpace = 15;
private String TAG = "MathExpressTextView";
protected Paint mTextPaint;
protected Paint mSubTextPaint;
protected Paint mMarkTextPaint;
protected float mContentWidth = 0f;
protected float mContentHeight = 0f;
protected float mMaxSize = 0;


public void setMaxTextSize(float sizePx) {
mMaxSize = sizePx;

mTextPaint.setTextSize(mMaxSize);
mSubTextPaint.setTextSize(mMaxSize / 3f);
mMarkTextPaint.setTextSize(mMaxSize / 2f);

invalidate();
}

public void setTextSpace(int textSpace) {
this.textSpace = textSpace;
}

public void setContentHeight(float height) {
mContentHeight = height;
invalidate();
}

public MathExpressTextView(Context context){
this(context,null);
}
public MathExpressTextView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
setEditDesignTextInfos();
}

public MathExpressTextView setText(String text, String subText, String supText, float space) {
this.TEXT_INFOS.clear();
TextInfo.Builder tb = new TextInfo.Builder(text, mTextPaint, mSubTextPaint)
.subText(subText)
.supText(supText)
.textSpace(space);

this.TEXT_INFOS.add(tb.build());
return this;
}

public MathExpressTextView appendMarkText(String text) {
TextInfo.Builder tb = new TextInfo.Builder(text, mMarkTextPaint, mMarkTextPaint);
this.TEXT_INFOS.add(tb.build());
return this;
}

public MathExpressTextView appendText(String text, String subText, String supText, float space) {
TextInfo.Builder tb = new TextInfo.Builder(text, mTextPaint, mSubTextPaint)
.subText(subText)
.supText(supText)
.textSpace(space);

this.TEXT_INFOS.add(tb.build());
return this;
}

private void setEditDesignTextInfos() {

if (!isInEditMode()) return;
// setText("2H", "2", "", 10)
// .appendMarkText("+");
// appendText("O", "2", "", 10);
// appendMarkText("=");
// appendText("2H", "2", "", 10);
// appendText("O", "", "", 10);

// setText("sin(Θ+α)", "", "", 10)
// .appendMarkText("=");
// appendText("sinΘcosα", "", "", 10);
// appendMarkText("+");
// appendText("cosΘsinα", "", "", 10);

setText("cos2Θ", "1", "", 10)
.appendMarkText("=");
appendText("cos", "", "2", 10);
appendText("Θ", "1", "", 10);
appendMarkText("-");
appendText("sin", "", "2", 10);
appendText("Θ", "1", "", 10);

}
public Paint getTextPaint() {
return mTextPaint;
}

public Paint getSubTextPaint() {
return mSubTextPaint;
}

public Paint getMarkTextPaint() {
return mMarkTextPaint;
}

private float dpTopx(int dp) {
return TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, dp, getResources().getDisplayMetrics());
}


private void init() {

mTextPaint = new Paint();
mTextPaint.setColor(Color.WHITE);
mTextPaint.setAntiAlias(true);
mTextPaint.setStyle(Paint.Style.STROKE);

mMarkTextPaint = new Paint();
mMarkTextPaint.setColor(Color.WHITE);
mMarkTextPaint.setAntiAlias(true);
mMarkTextPaint.setStyle(Paint.Style.STROKE);

mSubTextPaint = new Paint();
mSubTextPaint.setColor(Color.WHITE);
mSubTextPaint.setAntiAlias(true);
mSubTextPaint.setStyle(Paint.Style.STROKE);

setMaxTextSize(dpTopx(30));

}


private void setSubTextShader() {
if (this.colors != null) {
float textHeight = mSubTextPaint.descent() - mSubTextPaint.ascent();
float textOffset = (textHeight / 2) - mSubTextPaint.descent();
Rect bounds = new Rect();
mSubTextPaint.getTextBounds("%", 0, 1, bounds);
mSubTextPaint.setShader(new LinearGradient(0, mContentHeight / 2 + textOffset - mMaxSize / 100 * 22f, 0,
mContentHeight / 2 + textOffset - mMaxSize / 100 * 22f - bounds.height(), colors, positions, Shader.TileMode.CLAMP));
} else {
mSubTextPaint.setShader(null);
}

}

private void setMarTextShader() {
if (this.colors != null) {
float textHeight = mMarkTextPaint.descent() - mMarkTextPaint.ascent();
float textOffset = (textHeight / 2) - mMarkTextPaint.descent();
Rect bounds = new Rect();
mMarkTextPaint.getTextBounds("%", 0, 1, bounds);
mMarkTextPaint.setShader(new LinearGradient(0, mContentHeight / 2 + textOffset - mMaxSize / 100 * 22f, 0,
mContentHeight / 2 + textOffset - mMaxSize / 100 * 22f - bounds.height(), colors, positions, Shader.TileMode.CLAMP));
} else {
mMarkTextPaint.setShader(null);
}

}

private void setTextShader() {
if (this.colors != null) {
float textHeight = mTextPaint.descent() - mTextPaint.ascent();
float textOffset = (textHeight / 2) - mTextPaint.descent();
Rect bounds = new Rect();
mTextPaint.getTextBounds("A", 0, 1, bounds);
mTextPaint.setShader(new LinearGradient(0, mContentHeight / 2 + textOffset, 0, mContentHeight / 2 + textOffset - bounds.height(), colors, positions, Shader.TileMode.CLAMP));
} else {
mTextPaint.setShader(null);
}
}


public void setColor(int unitColor, int numColor) {
mSubTextPaint.setColor(unitColor);
mTextPaint.setColor(numColor);
}

RectF contentRect = new RectF();

@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);

if (mContentWidth <= 0) {
mContentWidth = getWidth();
}
if (mContentHeight <= 0) {
mContentHeight = getHeight();
}

if (mContentWidth == 0 || mContentHeight == 0) return;

setTextShader();
setSubTextShader();
setMarTextShader();

if (TEXT_INFOS.size() == 0) return;

int width = getWidth();
int height = getHeight();


contentRect.left = (width - mContentWidth) / 2f;
contentRect.top = (height - mContentHeight) / 2f;
contentRect.right = contentRect.left + mContentWidth;
contentRect.bottom = contentRect.top + mContentHeight;

int id = canvas.save();
float centerX = contentRect.centerX();
float centerY = contentRect.centerY();
canvas.translate(centerX, centerY);

contentRect.left = -centerX;
contentRect.right = centerX;
contentRect.top = -centerY;
contentRect.bottom = centerY;


float totalTextWidth = 0l;
int textCount = TEXT_INFOS.size();

for (int i = 0; i < textCount; i++) {
totalTextWidth += TEXT_INFOS.get(i).getTextWidth();
if (i < textCount - 1) {
totalTextWidth += textSpace;
}
}

drawGuideBaseline(canvas, contentRect, totalTextWidth);

float startOffsetX = -(totalTextWidth) / 2f;
for (int i = 0; i < textCount; i++) {
TEXT_INFOS.get(i).draw(canvas, startOffsetX, contentRect.centerY());
startOffsetX += TEXT_INFOS.get(i).getTextWidth() + textSpace;
}

canvas.restoreToCount(id);

}

private void drawGuideBaseline(Canvas canvas, RectF contentRect, float totalTextWidth) {

if (!isInEditMode()) return;

Paint guidelinePaint = new Paint();
guidelinePaint.setAntiAlias(true);
guidelinePaint.setStrokeWidth(0);
guidelinePaint.setStyle(Paint.Style.FILL);

RectF hline = new RectF();
hline.top = -1;
hline.bottom = 1;
hline.left = -totalTextWidth / 2;
hline.right = totalTextWidth / 2;
canvas.drawRect(hline, guidelinePaint);

RectF vline = new RectF();
hline.left = -1;
vline.top = contentRect.top;
vline.bottom = contentRect.bottom;
vline.right = 1;

canvas.drawRect(vline, guidelinePaint);
}


private static class TextInfo {
Paint subOrSupTextPaint = null;
String subText = null;
String supText = null;
Paint textPaint = null;
String text;
float space;

private TextInfo(String text, String subText, String supText, Paint textPaint, Paint subOrSupTextPaint, float space) {
this.text = text;
if (this.text == null) {
this.text = "";
}
this.subText = subText;
this.supText = supText;
this.space = space;
this.textPaint = textPaint;
this.subOrSupTextPaint = subOrSupTextPaint;
}

public void draw(Canvas canvas, float startX, float startY) {

if (this.textPaint == null) {
return;
}

canvas.drawText(this.text, startX, startY + getTextPaintBaseline(this.textPaint), this.textPaint);

if (this.subOrSupTextPaint == null) {
return;
}
if (this.supText != null) {
RectF rect = new RectF();
rect.left = startX + space + getTextWidth(this.text, this.textPaint);
rect.top = -getTextHeight(this.textPaint) / 2;
rect.bottom = 0;
rect.right = rect.left + getTextWidth(supText, this.subOrSupTextPaint);
canvas.drawText(supText, rect.left, rect.centerY() + getTextPaintBaseline(this.subOrSupTextPaint), this.subOrSupTextPaint);
}


if (this.subText != null) {
RectF rect = new RectF();
rect.left = startX + space + getTextWidth(this.text, this.textPaint);
rect.top = 0;
rect.bottom = getTextHeight(this.textPaint) / 2;
rect.right = rect.left + getTextWidth(subText, this.subOrSupTextPaint);
canvas.drawText(subText, rect.left, rect.centerY() + getTextPaintBaseline(this.subOrSupTextPaint), this.subOrSupTextPaint);
}

}

/**
* 基线到中线的距离=(Descent+Ascent)/2-Descent
* 注意,实际获取到的Ascent是负数。公式推导过程如下:
* 中线到BOTTOM的距离是(Descent+Ascent)/2,这个距离又等于Descent+中线到基线的距离,即(Descent+Ascent)/2=基线到中线的距离+Descent。
*/

public static float getTextPaintBaseline(Paint p) {
Paint.FontMetrics fontMetrics = p.getFontMetrics();
return (fontMetrics.descent - fontMetrics.ascent) / 2 - fontMetrics.descent;
}


public float getTextWidth() {

if (textPaint == null) {
return 0;
}

float width = 0;

width = getTextWidth(this.text, textPaint);

float subTextWidth = 0;
if (this.subText != null && subOrSupTextPaint != null) {
subTextWidth = getTextWidth(this.subText, subOrSupTextPaint) + space;
}

float supTextWidth = 0;
if (this.supText != null && subOrSupTextPaint != null) {
supTextWidth = getTextWidth(this.supText, subOrSupTextPaint) + space;
}
return width + Math.max(subTextWidth, supTextWidth);
}


//获取文本最小宽度(真实宽度)
private static int getTextRealWidth(String text, Paint paint) {
if (TextUtils.isEmpty(text)) return 0;
Rect rect = new Rect(); // 文字所在区域的矩形
paint.getTextBounds(text, 0, text.length(), rect);
//获取最小矩形,该矩形紧贴文字笔画开始的位置
return rect.width();
}

//获取文本最小高度(真实高度)
private static int getTextRealHeight(String text, Paint paint) {
if (TextUtils.isEmpty(text)) return 0;
Rect rect = new Rect(); // 文字所在区域的矩形
paint.getTextBounds(text, 0, text.length(), rect);
//获取最小矩形,该矩形紧贴文字笔画开始的位置
return rect.height();
}

//真实宽度 + 笔画左右两侧间隙(一般绘制的的时候建议使用这种,左右两侧的间隙和字形有关)
private static int getTextWidth(String text, Paint paint) {
if (TextUtils.isEmpty(text)) return 0;
return (int) paint.measureText(text);
}

//真实宽度 + 笔画上下两侧间隙(符合文本绘制基线)
private static int getTextHeight(Paint paint) {
Paint.FontMetricsInt fm = paint.getFontMetricsInt();
int textHeight = ~fm.top - (~fm.top - ~fm.ascent) - (fm.bottom - fm.descent);
return textHeight;
}


private static class Builder {

Paint subOrSupTextPaint = null;
Paint textPaint = null;
String subText = null;
String supText = null;
String text;
float space;

public Builder(String text, Paint textPaint, Paint subOrSupTextPaint) {
this.text = text;
this.textPaint = textPaint;
this.subOrSupTextPaint = subOrSupTextPaint;
}

public Builder subText(String subText) {
this.subText = subText;
return this;
}

public Builder supText(String supText) {
this.supText = supText;
return this;
}

public Builder textSpace(float space) {
this.space = space;
return this;
}

public TextInfo build() {
return new TextInfo(text, this.subText, this.supText, this.textPaint, this.subOrSupTextPaint, this.space);
}
}

}
private int[] colors = new int[]{
0xC0FFFFFF, 0x9fFFFFFF,
0x98FFFFFF, 0xA5FFFFFF,
0xB3FFFFFF, 0xBEFFFFFF,
0xCCFFFFFF, 0xD8FFFFFF,
0xE5FFFFFF, 0xFFFFFFFF};
private float[] positions = new float[]{
0f, 0.05f,
0.3f, 0.4f,
0.5f, 0.6f,
0.7f, 0.8f,
0.9f, 1f};

public void setShaderColors(int[] colors) {
this.colors = colors;
}

public void setShaderColors(int c) {
this.colors = new int[]{c, c, c, c,
c, c, c, c, c, c};
}

}

3.4 使用


        MathExpressTextView m1 = findViewById(R.id.math_exp_1);
MathExpressTextView m2 = findViewById(R.id.math_exp_2);
MathExpressTextView m3 = findViewById(R.id.math_exp_3);
MathExpressTextView m4 = findViewById(R.id.math_exp_4);


m1.setShaderColors(0xffFF4081);
m1.setText("2H","2","",10)
.appendMarkText("+")
.appendText("O","2","",10)
.appendMarkText("
=")
.appendText("
2H","2","",10)
.appendText("
O","","",10);

m2.setShaderColors(0xffff9922);
m2.setText("
2","","2",10)
.appendMarkText("
+")
.appendText("
5","","-1",10)
.appendMarkText("
=")
.appendText("
4.2","","",10);

m3.setShaderColors(0xffFFEAC4);
m3.setText("
H","2","0",10)
.appendMarkText("
+")
.appendText("
Cu","","+2",10)
.appendText("
O","","-2",10)
.appendMarkText("
==")
.appendText("
Cu","","0",10)
.appendText("
H","2","+1",10)
.appendText("
O","","-2",10);


m4.setText("
985","","GB",10)
.appendMarkText("
+")
.appendText("
211","","MB",10);

四、总结


相对来说本篇相对简单,没有过多复杂的计算。但是对于打算实现公式编辑器的项目,可参考本方案的设计思想:



  • 组合化:通过大公式,组合小公式,这样也方便使用语法树,提高通用性。
  • 对象化:单独描述单独片段
  • 规则化:对不同的片段进行规则化绘制,如appendMarkText方法

作者:时光少年
来源:juejin.cn/post/7303792111719792666

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